Sub Chase
Electronic Game
1978-1980 (manufactured)
1978-1980 (manufactured)
Artist/Maker | |
Place of origin |
Electronic game based on submarine warfare. The plastic casing is in two shades of blue plastic, the control pad and power switch are orange. The central screen is circular and its design is based on a submarine periscope. The screen indicates ships using LED lights, with the submarine's movements operated using the control pad.
Object details
Categories | |
Object type | |
Parts | This object consists of 4 parts.
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Title | Sub Chase (manufacturer's title) |
Materials and techniques | Polystyrene, other plastics, electronic components |
Brief description | Electronic game, Sub Chase, made in Japan for Mattel Inc., 1978-1980 |
Physical description | Electronic game based on submarine warfare. The plastic casing is in two shades of blue plastic, the control pad and power switch are orange. The central screen is circular and its design is based on a submarine periscope. The screen indicates ships using LED lights, with the submarine's movements operated using the control pad. |
Dimensions |
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Production type | Mass produced |
Marks and inscriptions |
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Credit line | Given by Glenn Benson |
Historical context | Rules: SUB CHASE™ INSTRUCTIONS Computer controls submarine attack. Turn Power on. (Single dot appears - your ship!). Press Action keys to steer ship within range of invisible sub. Sonar beeps means sub is near Press side button, Fire depth charge! You have 30 on board to sink as many subs as you can. Sink one and computer programs another sub. Watch out for torpedoes (moving line of dots!). If sub sinks ship, game is over! 2-digit display shows hits scored. Scores over 100 will be displayed by code I E: 140-149 hits by E0-E9. (instruction booklet has diagram). If game malfunctions, it could mean battery wear and replacement is necessary. |
Subjects depicted | |
Collection | |
Accession number | B.153:1 to 4-1997 |
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Record created | March 5, 2000 |
Record URL |
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