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Speed

Card Game
ca. 1944 (published)
Place of origin

Design: chromolithographs; the reverse sides are red with the title printed in white twice

Object details

Categories
Object type
Titles
  • Speed (manufacturer's title)
  • a thrilling card game, an interesting game for 2 or more players, a lightning success, thrilling - amusing - topical (manufacturer's title)
Brief description
Card game, Speed, published in England by Pepys in 1944
Physical description
Design: chromolithographs; the reverse sides are red with the title printed in white twice
DimensionsSize: box - 9.5cm x 6.5cm, cards 8.75 x 5.75 cm
Historical context
No. of Players: 2+
Equipment required: see under rules

Rules:
45 cards altogether of which:
4 show lightning striking near a village and 15 in a white circle in left corner
9 show coloured pictures of different trains, with the numbers 1 to 8, 10 and 11 in diagonal corners
8 show coloured pictures of different racing cards with the numbers 1 to 8, and 10 in diagonal corners
8 show coloured pictures of different ocean liners with the numbers 1 to 8 and 10 in diagonal corners
9 show pictures of different aircraft with the numbers 1 to 8, 10 and 11 in diagonal corners
6 show different horses with the numbers: 1 or 11, 7 or 2, 11 or 3, 11 or 4, 10 or 5 and
3 or 8
1 card shows a picture of a train, plane, horse, car and ship with the no. 20 `Extra Turn' in diagaonal corners.

RULES FOR THE GAME OF SPEED, COPYRIGHT ENTERED AT STATIONERS' HALL PUBLISHED BY CASTELL BROTHERS LTD PEPYS SERIES

The cards in a pack of SPEED are as follows:-
9 aeroplane cards
9 train cards
8 ship cards
8 motor cards
6 horse cards
4 lightning cards
1 extra turn card

OBJECT OF THE GAME
The object of the game is to dispose of all the cards in your hand as speedily as possible by playing a card of the same set, that it, as aeroplane card, train card, ship card motor card or horse card; or alternately playing a card bearing the same number in the top corner. In the case of horse cards which have alternative numbers, either number may be played.
When a player has disposed of all his cards, the remianing players count up the numbers on their cards and the player with the lowest score after a fixed number of games is the winner.

DEALING
The dealer for the first game is decided by each player cutting from the pack. The player who cuts the lowest number is the dealer for the first game. The player on the left of the dealer will afterwards deal for the next game and so on.

NUMBER OF PLAYERS
If there are two or three players, six cards are dealt to each player, but for four or five players only five cards are dealt to each. If more than five players, use two packs and deal six cards. The remainder of the pack is then placed in the centre of the table face downwards.

PLAY
The player on left of the dealer commences by placing a card on the table and the next player then follows by covering it with a card of the same kind, (aeroplane, train, ship, motor or horse) or alternately a card beaing the same number in the top corner. If a player cannot follow he must pick up a card from the pack and must continue to pick up each turn until he has a card to play. After a player has picked up a card, it must be understood that this completes his turn and he must wait for his turn again before putting a card down.

THE LIGHTNING CARDS
Four cards can be played at any time and they also give the player an opportunity to call the cards to follow, e g. a lightning card is played and the player cales `aeroplanes', if the next player has no aeroplane card he must pick up a card from the pack and all succeeding players must pick up until a player places an aeroplane on the pile.

THE EXTRA TURN CARD
This card can only be played by a player immediately after placing a card on the pile. This is the only occasion when two cards may be played at one turn. It is sometimes advisable tohold it back as it enables the next player to play any card he has in his hand.

Remember it counts 20 against you if you are left with it when someone runs out.

SCORING
When a player has disposed of all his cards, the remaining players total the numbers in the corner of their cards and in the case of the horse cards which have alternative numbers, both figures must be added together.

You will enjoy played other Pepys Series Games - KARGO, PETER PAN, DUMBO

Castell Brothers Ltd, london, 9-12 Bow Street, Covent Gardens, WC2
Glasgow, 107 North Wallace Street, C4
Production
Pepys series, Castell brothers ltd
Collection
Accession number
MISC.538-1988

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Record createdMarch 4, 2000
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