Kan-U-Go, The Crossword Card Game
Card Game
1934 (published)
1934 (published)
Artist/Maker | |
Place of origin |
Card games which aim to promote spelling skills are all basically the same: a selection of letters is used to make up words. Although the general purpose of the game is to aid spelling skills, the aim is to get rid of the cards as soon as possible.
This game has 50 cards and the players have a choice of one of four moves. They take turns trying to form a complete word from the cards in hand. The word is placed face up on the table and the players discard one of their cards and take either the exposed card or a blind one. Players can add to words already formed, for example, changing mother to smother or substitute letters, for example replacing the 'e' from expert with an 'o' to form export. As the game proceeds a crossword is formed so that after several turns the playing surface looks somewhat like a Scrabble board.
This game has 50 cards and the players have a choice of one of four moves. They take turns trying to form a complete word from the cards in hand. The word is placed face up on the table and the players discard one of their cards and take either the exposed card or a blind one. Players can add to words already formed, for example, changing mother to smother or substitute letters, for example replacing the 'e' from expert with an 'o' to form export. As the game proceeds a crossword is formed so that after several turns the playing surface looks somewhat like a Scrabble board.
Object details
Categories | |
Object type | |
Title | Kan-U-Go, The Crossword Card Game (manufacturer's title) |
Materials and techniques | Printed card |
Brief description | Boxed card spelling game, Kan-U-Go, published in England by Porterprint in 1938 |
Physical description | Design: cards each with a printed letter in the centre, repeated in opposite corners and a number (value) in remaining corners; backs printed in red on white to show a knight on horseback. |
Dimensions |
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Production type | Mass produced |
Object history | Rules book (28pages) is affixed to the inside of the lid. Copyright 10th September 1934 Jarvix Porter Ltd, Leeds Eng. - printed on back page. All card games which aim to promote spelling skills are basically the same, a selection of letters are used to make up words. Although the general purpose of the game is to aid spelling skills, the aim is to get rid of the cards as soon as possible. Games & Puzzles, CGG, 1991 |
Historical context | Rewards: see rules Forfeits: see rules No. of Players: 2 to 7 Equipment required: 48 cards together with 2 Kan-U-Go cards each printed with a star. box - card covered with red paper printed in dark blue and white to show titles; inside divided into two compartments to house the cards Rules: see attached photocopies. The playing rules are generally simple, with players having a choice of one of four moves. Each player is dealt 10 cards and the remaining cards placed in a pile face donw but with the top card exposed. The players take it in turn to try to form a complete word from the cards in their hands. The word is placed face up on the table and the players discard one of their cards and take either the exposed card or a blind one. Players can add to words already formed, for example, changing `mother' to `smother' or substitute letters, for example removing the `e' from expert to form export. As the game proceeds a crossword is formed so that after the fourth person's turn the table looks somewhat like a Scrabble board. |
Summary | Card games which aim to promote spelling skills are all basically the same: a selection of letters is used to make up words. Although the general purpose of the game is to aid spelling skills, the aim is to get rid of the cards as soon as possible. This game has 50 cards and the players have a choice of one of four moves. They take turns trying to form a complete word from the cards in hand. The word is placed face up on the table and the players discard one of their cards and take either the exposed card or a blind one. Players can add to words already formed, for example, changing mother to smother or substitute letters, for example replacing the 'e' from expert with an 'o' to form export. As the game proceeds a crossword is formed so that after several turns the playing surface looks somewhat like a Scrabble board. |
Collection | |
Accession number | MISC.69-1977 |
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Record created | March 4, 2000 |
Record URL |
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