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The Geography of England and Wales Accurately Delineated

Card Game
26/09/1799 (published)
Artist/Maker
Place of origin

Design: letterpress
No. of pieces: 52
No. of players: any
Equipment:
52 cards, numbered consecutively 1 to 52, each giving a county of England or Wales, describing the boundaries, principal towns, products and general characteristics
letterpress sheet with directions for play and general description of England and Wales
card slipcase with oval engraved label

Object details

Categories
Object type
TitleThe Geography of England and Wales Accurately Delineated (manufacturer's title)
Materials and techniques
card, paper
Brief description
The Geography of England and Wales Accurately Delineated, John Wallis, English, 1799
Physical description
Design: letterpress
No. of pieces: 52
No. of players: any
Equipment:
52 cards, numbered consecutively 1 to 52, each giving a county of England or Wales, describing the boundaries, principal towns, products and general characteristics
letterpress sheet with directions for play and general description of England and Wales
card slipcase with oval engraved label
Dimensions
  • Height: 4.75in
  • Width: 3in
  • Depth: 1in
Marks and inscriptions
London: September 26th 1799 / John Wallis, 16, Ludgate Street (oval label; letterpress)
Object history
Rules:
"Until the introduction of Happy Families rules, there were several different sets of rules, but most were games of forfeiture.
By far the simplest set of rules required all the cards to be dealt and one player to be chosen as leader or president. He asks each player in turn a question; a correct answer is rewarded with a counter from the kitty, a wrong answer means the player must pay into the kitty. The questions test the general knowledge of the players, for example, the geography questions want to know in what country or county a particular town, river, or hill is, or what the principal product of a town is. On the whole, the cards are numbered on both sides and a game can be played in number rotation until one of the players has no cards left and wins. In this game, when a player gives a wrong answer, the next player to play begins with his or her lowest numbered card.
The majority of games played with these rules deal with historical or geographical subjects, but languages and grammar were also sometimes introduced." - CGGoodfellow, 1991
"...A footnote to the rules reads: 'by which means the cards will render not only instructive but amusing and entertaining,' This set shows the move from an agricultural to an industrial society and it was published at the beginning of the Industrial Revolution. The list of manufacturers combined with the descriptions of the countryside must have been a revelation to many" - CGGoodfellow, 1991
Production
Reason For Production: retail
Bibliographic references
  • The History of Playing Cards, C P Hargrave, England, 1930, p. 177
  • The Collector's Guide to Games & Puzzle, C G Goodfellow, Apple Press, 1991
Collection
Accession number
E.2344-1948

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Record createdMarch 4, 2000
Record URL
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