Not on display

Why, What and Because

Board Game
ca. 1855 (published)
Artist/Maker
Place of origin

Design: coloured lithograph, playing sheet mounted on linen; printed by T H JONES, DEL ET LITHO
No. of squares: 78
Squares illustrated: 25 & CORNERS
Square numbering: 1 to 78
Squares titled: NON ILLUSTRATED ONES
Subject of starting square: introduction SHOWING man WITH BOY AND GIRL
Subject of ending square: CHILDREN RECEIVING KNOWLEDGE

Object details

Categories
Object type
Parts
This object consists of 2 parts.

  • Jigsaw Puzzle
  • Guide
Titles
  • Why, What and Because (manufacturer's title)
  • The Road to the Temple of Knowledge (manufacturer's title)
Brief description
Dissected puzzle/board game, Why, What and Because or The Road to the Temple of Knowledge, published in England by William Sallis in about 1855
Physical description
Design: coloured lithograph, playing sheet mounted on linen; printed by T H JONES, DEL ET LITHO
No. of squares: 78
Squares illustrated: 25 & CORNERS
Square numbering: 1 to 78
Squares titled: NON ILLUSTRATED ONES
Subject of starting square: introduction SHOWING man WITH BOY AND GIRL
Subject of ending square: CHILDREN RECEIVING KNOWLEDGE
DimensionsSize: 17in x 22½in
Object history
There is also a dissected puzzle of this game (with same number) but the booklet which would describe each of the squares is missing.

William Sallis at address from 1852 to 1866.
Historical context
Rules:
DIRECTIONS FOR PLAYING THE GAME
This Game is to be played by a tee-to-tum, marked from one to eight.
RULE 1. Each player must be provided with a square piece of card, with the initial of their name, to mark his or her position on the road.
RULE II. Each player will place their mark on the Introduction.
RULE III. To commence the play, let one of the company spin the tee-to-tum, and should be Spin No. 1, he moves from Introduction to No. 1 Heat, but on the other hand, should his number exceed that, he cannot move. Now let the next player spin, and if it be No. 1, he arrives at Heat. It will be now necessary that in his next turn he should spin two; that added to the one brings him to No. 3. If he turn three the next time, he arrives at No. 6; but should he at any time spin either above or below the number required to gain the next place, he cannot move, as, in this game, he must get a sufficient number so as to visit each place on the road as, i f he arrived at the bottom of the sea by spinning one he immediately arrives at the Temple of Knowledge and wins the Game.
NB. Should the Game be found too long, it may be shortened by observing the following: SUPPLEMENTARY RULE
When a player spins, and the number is above that required to reach the next place on the road he may remove to the next number, but if below, he must remain in his present position, as directed in Rule III.

The booklet would have details of each stage on the road which the players would need to read out. Also each stage would give the directions for the next play, rewards or forfeits. It is probable that the game was played with similar rules to those of The Overland Route to India.

The following stages are numbered and named in a plain oval with black lettering on white:-
1,2 HEAT
4,5 LIGHTNING
7,8 & 10 THUNDER
12,13 FIRE
15 CARBON
16 HYDROGEN
17. OXYGEN
18. NITROGEN
20 THERMOMETER
21 AIR
22 AIRGUN
24,25 & 26 LIGHT
28,29 WIND
31,32 STEAM
34,35,&36 RAIN
38,39 SNOW
40,41 CLOUDS
43,44 & 45 DEW
46 WATER
48 ROSE
49 VIOLET
52,53 SWIMMING
55 TELESCOPE
57 PAPER
58 WOOD
61 ICEBERGS
62 ECHO
63,64 ECHOES
66 RAINBOW
68 GREY MORNING
69 GREY SUNSET
71 WATERSPOUT
73 ELECTRIC
75 DIVING BELL

Four corners show titled illustrations. (upper left, upper right, lower right, lower left)
INTRODUCTION, man in gown representing a teacher with a boy in blue suit and a girl in pink dress.
Both have black hair and the girl's hair is in ringlets.
Dr. FRANKLIN'S EXPERIMENT IN ELECTRICITY, showing a man in 18th century dress, flying a kite; in the background in a house and water.
A LABORATORY, man in black with black apron standing before a fire with bottles, tubs and other pieces of equipment
FURGUSON STUDYING THE STARS, man in Scottish costume lying in a field with dog and sheep

Illustrations are not named, only numbered.
3. boy and girl with man in garden, picket fence and the sun rising
6. being struck by lightning, one man falling, three men and a horse on the ground
9. shepherd with dog and sheep fleeing as lightning strikes the ground
11. man pointing to a tree which has been struck by lightning
14. crowd watching a hot air balloon
19. man showing children a thermometer or barometer
23. woman in kitchen using bellows at the fire, with black cat
27. man in top hat kneeling before a bright yellow ball, ie the sun
30. kettle boiling on top of a range with fire
33. boat with full sails
37. man with dog walking through snow
42. man leading horse and cart while holding a burning torch, possibly representing fog
47. Arctic with sailing boat and polar bear with fish in mouth
50,51. man kneeling before a fire
54. sailor with dog, drowning, while ship sinks on the background
56. children with man showing them a telescope
59,60. icebergs
65. rainbow over water with boat in foreground
67. diagram showing the colours of a rainbow
70. waterspout with ships in the background
72. ships floundering following the waterspout
74. two men with three dials on the wall behind (electrical dials)
76. diving bell and diver on board ship
77. bottom of the sea
78. TEMPLE OF KNOWLEDGE, showing the children receiving a laurel wreath from a man in black gown., onlookers at the back and a female warrior to the side, ie Britannia.

Rules placement: BOOKLET MISSING
Collection
Accession number
E.1838-1954

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Record createdMarch 4, 2000
Record URL
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