Not on display

Shake Words

Word Making Game
1953-1957 (published)
Artist/Maker
Place of origin

This is just one of many different word-making games that were popular following the success of Scrabble in the late 1940s. In Shake Words each player takes turns, after deciding the order of play, working in a clockwise direction. He or she shakes the 14 cubes supplied in the cup and rolls them on to the table. The skilful part of the game is in forming words from the top letters shown after rolling these special dice. The rules state that, ‘As the game proceeds you will find your interest will mount to excitement pitch, and it will provide many hours of entertainment’.

Object details

Categories
Object type
Parts
This object consists of 2 parts.

  • Cubes and Shaker
  • Box and Instructions
TitleShake Words (manufacturer's title)
Materials and techniques
Printed card
Brief description
Word making game, Shake Word, made in England by Peter Pan in the 1950s
Physical description
Design: card box printed in colours on red and yellow
shaker
dice
instruction sheet
No. of pieces: 14 cubes
No. of Players: any
Equipment required: 14 wooden cubes, each with the sides marked with a letter of the alphabet
Dimensions
  • Box height: 5.25in
  • Box width: 4in
  • Box depth: 2in
Production typemass produced
Marks and inscriptions
PETER PAN SERIES REGD (box; printed)
Object history
There was also a Shake Number game produced by Peter Pan.

full title:- Fun with letters. For all ages from six to sixty!. Fascinating - educational.
Historical context
Rules:
INSTRUCTIONS
A game for any number of players of all ages.
Each player takes turns, after deciding order of play, and working in a clockwise direction, shakes the 14 cubes supplied in the cup and rolls them on to the table.
The skilful part of the game is in forming words from the top letters shown after rolling these special dice.
As the game proceeds you will find your interest will mount to excitement pitch, and it will provide many hours of entertainment.
any player can challenge another player in the spelling of any word, and it is suggested that a dictionary be kept handy so that a check can be made on the spot. If spelling is proved wrong, player loses 10 points.
As the fourteen dice supplied each have different letter combinations, a tremendous range of different words can obviously be compiled during the course of play.
The letter S can at any time be used to make plurals, but christian names and two letter words are not permitted. While any of your opponents are studying the letters which turn up from their shake, do not reveal to them any words which you may notice as thiswill onlyhelp them to reach the winning score.
Scoring
It is suggested that a total score of 250 is the winning number, though this can be altered to whatsoever figure you like on prior arrangement.
One point is given for each letter used in words, ie three letter words three points, four letter words for points, five letter words five points, etc. and by using all 14 letters at one throw, in construction of words, the thrower counts an extra 50 points to his score, making 64 points in all. The bonus word is GAME which also counts as an extra 50 points.
Set a time limit of one or two minutes as desired, for each player to make his words during which time any change may be made. The set of dice can be also used for doublescoring as an additional game two examples are given below.
example 1 D example 2 L O
A I N
TRY MAKE
S P
example one scores 7 points and example two scores 11. In example one the letter Y scores twice and in example two the letters M and E score twice. Bonus scores are the same.
Summary
This is just one of many different word-making games that were popular following the success of Scrabble in the late 1940s. In Shake Words each player takes turns, after deciding the order of play, working in a clockwise direction. He or she shakes the 14 cubes supplied in the cup and rolls them on to the table. The skilful part of the game is in forming words from the top letters shown after rolling these special dice. The rules state that, ‘As the game proceeds you will find your interest will mount to excitement pitch, and it will provide many hours of entertainment’.
Collection
Accession number
MISC.679-1988

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Record createdMarch 4, 2000
Record URL
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