Chinese checkers
Board Game
ca. 1955 (manufactured)
ca. 1955 (manufactured)
Artist/Maker | |
Place of origin |
Design: painted metal board, decorated with `chinese' patterns; the bottoms of the holes are open
No. of squares: 121
Squares illustrated: none
Square numbering: none
Squares titled: none
Subject of starting square: n/a
Subject of ending square: N/A
No. of squares: 121
Squares illustrated: none
Square numbering: none
Squares titled: none
Subject of starting square: n/a
Subject of ending square: N/A
Object details
Category | |
Object type | |
Title | Chinese checkers (generic title) |
Materials and techniques | Painted metal |
Brief description | Chinese Checkers game with painted metal board and glass marbles made in the United States about 1955 |
Physical description | Design: painted metal board, decorated with `chinese' patterns; the bottoms of the holes are open No. of squares: 121 Squares illustrated: none Square numbering: none Squares titled: none Subject of starting square: n/a Subject of ending square: N/A |
Dimensions |
|
Credit line | Given by R. Powell |
Object history | The markers (marbles) remain on the board and the winner is the player who not only reaches his corner first but gets all the markers into that corner. It may be played with one to six players or pairs. It is a variation on Halma. |
Historical context | Rewards: gaining the opposite corner for all 10 markers blocks one's opponent Forfeits: being blocked No. of Players: 6 Equipment required: six sets of coloured marbles (glass) Rules: Chinese checkers may have been introduced to Europe from China and it is played there today, however, it is just as possible that it was brought in from Europe via Japan. The basic shape is a six pointed star, often with the corners coloured to match the playing pieces. HOW TO PLAY If there are two players, each takes 15 pieces or pegs , marbles etc and places them in the holes of the corner matching the colour. Two players take opposite home bases. If there are three or more players, each player takes ten pieces of one colour and places in the appropriate coloured corner. with each facing an empty corner. Four or more players play in opposite corners. The aim of the game is for one player to be the first to transfer all his pieces to the opposite cormer; order of play is usually clockwise. Each player takes a turn, in which he may move a piece into an adjoining empty hole, or jump over a single peg of any colour, to an empty hole beyond. If he is able to jump one or more further pegs, he may do so. Pieces may jump along the lines in any direction. Only one piece may be moved in one turn, but it may be taken as far as the jumping possibilities allow. A popular strategy is to place some pieces so that they form a ladder along which the others can jump towards the goal; such a ladder may be equally useful, however, to an opponent who is moving his pieces in the opposite direction. |
Collection | |
Accession number | MISC.80-1977 |
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Record created | March 4, 2000 |
Record URL |
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