A.R.P.
Board Game
1938-39 (published)
1938-39 (published)
Artist/Maker | |
Place of origin |
The First and Second World Wars generated a lot of games. Some of them were meant to be fun, while others had an educational purpose. This one is played like a normal race game with rewards and forfeits along the way. The start is the air-raid drill and the finish is the All Clear sounding.
The game was inspired by the air-raid precautions (ARP) put in place in Britain before the Second World War. The design of the game is interesting in that the board layout gives a three-dimensional effect, as if you are looking down a tunnel.
The game was inspired by the air-raid precautions (ARP) put in place in Britain before the Second World War. The design of the game is interesting in that the board layout gives a three-dimensional effect, as if you are looking down a tunnel.
Object details
Categories | |
Object type | |
Title | A.R.P. (manufacturer's title) |
Materials and techniques | Printed paper on card |
Brief description | Card board game, A.R.P., made in England about 1938 |
Physical description | Design: printed card showing 120 squares some of which are illustrated No. of squares: 120 Squares illustrated: 54 Square numbering: all Squares titled: 54 Subject of starting square: ambulance Subject of ending square: trumpeter/ All clear |
Dimensions |
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Credit line | Given by Mrs M. Tomalin |
Object history | There are no rules, however, the game is a straight forward race with direction squares illustrated on the board with titles and directions. The illustrations deal with jobs done and dangers encountered during the war years. *Inspired by the Air Raid Precautions - ARP |
Historical context | Rewards: forward movement Forfeits: backward movement, missed turns, throw odd numbers, start again No. of Players: any Equipment required: dice markers Rules: At the top left is a large square named DRILL. It is probable that to start a 6, 12 or double would need to be thrown. To win, square 120 must be reached with a clean throw or possibly a double clean throw. Rules placement: none, some directions for play on the board |
Production | Glevum Games Series |
Summary | The First and Second World Wars generated a lot of games. Some of them were meant to be fun, while others had an educational purpose. This one is played like a normal race game with rewards and forfeits along the way. The start is the air-raid drill and the finish is the All Clear sounding. The game was inspired by the air-raid precautions (ARP) put in place in Britain before the Second World War. The design of the game is interesting in that the board layout gives a three-dimensional effect, as if you are looking down a tunnel. |
Collection | |
Accession number | MISC.848-1986 |
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Record created | March 4, 2000 |
Record URL |
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