A.R.P. thumbnail 1
Not on display

A.R.P.

Board Game
1938-39 (published)
Artist/Maker
Place of origin

The First and Second World Wars generated a lot of games. Some of them were meant to be fun, while others had an educational purpose. This one is played like a normal race game with rewards and forfeits along the way. The start is the air-raid drill and the finish is the All Clear sounding.

The game was inspired by the air-raid precautions (ARP) put in place in Britain before the Second World War. The design of the game is interesting in that the board layout gives a three-dimensional effect, as if you are looking down a tunnel.

Object details

Categories
Object type
TitleA.R.P. (manufacturer's title)
Materials and techniques
Printed paper on card
Brief description
Card board game, A.R.P., made in England about 1938
Physical description
Design: printed card showing 120 squares some of which are illustrated
No. of squares: 120
Squares illustrated: 54
Square numbering: all
Squares titled: 54
Subject of starting square: ambulance
Subject of ending square: trumpeter/ All clear
Dimensions
  • Folded height: 20.3cm
  • Folded width: 29.3cm
Credit line
Given by Mrs M. Tomalin
Object history
There are no rules, however, the game is a straight forward race with direction squares illustrated on the board with titles and directions.
The illustrations deal with jobs done and dangers encountered during the war years.
*Inspired by the Air Raid Precautions - ARP
Historical context
Rewards: forward movement
Forfeits: backward movement, missed turns, throw odd numbers, start again
No. of Players: any
Equipment required: dice
markers

Rules:
At the top left is a large square named DRILL. It is probable that to start a 6, 12 or double would need to be thrown. To win, square 120 must be reached with a clean throw or possibly a double clean throw.

Rules placement: none, some directions for play on the board
Production
Glevum Games Series
Summary
The First and Second World Wars generated a lot of games. Some of them were meant to be fun, while others had an educational purpose. This one is played like a normal race game with rewards and forfeits along the way. The start is the air-raid drill and the finish is the All Clear sounding.

The game was inspired by the air-raid precautions (ARP) put in place in Britain before the Second World War. The design of the game is interesting in that the board layout gives a three-dimensional effect, as if you are looking down a tunnel.
Collection
Accession number
MISC.848-1986

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Record createdMarch 4, 2000
Record URL
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