Gamer Kit thumbnail 1
Gamer Kit thumbnail 2
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This object consists of 6 parts, some of which may be located elsewhere.

Gamer Kit

Games Console
2017
Artist/Maker
Place of origin

Tech Will Save Us was founded in 2012 by the American designer and inventor Bethany Koby, and by the artist and entrepreneur Daniel Hirschmann. The company produced DIY technology kits aimed at introducing children to science, technology, engingeering, and mathematics (STEAM).

The kits allow for hands-on learning which can be done at home outside of the formal education space, which can be quite passive. Koby has stated that people often take a passive role when using technology - such as passive screen-time use, and that she wanted families to foster a different relationship with technology.

The 'Gamer Kit' uses a Printed Circuit Board, which is connected to an LED matrix, and then run by an Arduino Uno, which is a microcontroller board often used to introduce people to electronics and coding. The whole contraption is charged by a 9V battery. After users have installed Arduino software onto a computer, they can install individual codes which can be played as games on the device. Users can create games like Snake, Tic Tac Toe, or a Maze, which can also be modified using coding.

Object details

Categories
Object type
Parts
This object consists of 6 parts.

  • Educational Toy
  • Cables
  • Packaging
  • Leaflets
  • Leaflets
  • Packaging
TitleGamer Kit
Materials and techniques
Electric components, plastic, card, paper
Brief description
'Gamer Kit', handheld console set designed and manufactured by Tech Will Save Us, UK, 2017
Physical description
Assembled Gamer Kit with orange casing. Kit also contains a USB cable, a letter from the designers Bethany and Daniel, a small card container for the 'BRAIN' components, and instructions leaflet.
Dimensions
  • Height: 47mm
  • Width: 67mm
  • Depth: 106mm
Production typeMass produced
Gallery label
Making: the last 100 years Children learn a lot through imitating adults, and some toys introduce them to skills used the workplace. Over the last 100 years or so, these types of toys have changed to reflect the new skills needed for modern jobs. Sewing and engineering metal are still useful, but kids can now also practice electrical circuitry and combine practical making with programming skills. 17 SAM Labs Maker Kit, Vehicle and Scanner Designer: SAM Labs Date: 1992 Location: England Materials: Plastic, metal, electronics Given by SAM Labs 18 DIY Gamer Kit Designer: Tech Will Save Us Date: 2015 Location: Designed UK, manufactured China Materials: Plastic, electronics Museum no. B.46-2022 19 Kano Computer Kit Complete Designer: Kano Date: 2015 Location: USA Materials: Plastic, electronics 20 The Young Tinsmith Designer: B.T.M. Date: 1930–49 Location: England Materials: Metal, wood, card Museum no. B.348-1996 21 Sewing machine Designer: Müller Date: 1920–39 Location: Germany Materials: Steel Museum no. MISC.693-1988 [Young V&A, Design Gallery, Design helps us to learn, group object label] (01/07/2023)
Summary
Tech Will Save Us was founded in 2012 by the American designer and inventor Bethany Koby, and by the artist and entrepreneur Daniel Hirschmann. The company produced DIY technology kits aimed at introducing children to science, technology, engingeering, and mathematics (STEAM).

The kits allow for hands-on learning which can be done at home outside of the formal education space, which can be quite passive. Koby has stated that people often take a passive role when using technology - such as passive screen-time use, and that she wanted families to foster a different relationship with technology.

The 'Gamer Kit' uses a Printed Circuit Board, which is connected to an LED matrix, and then run by an Arduino Uno, which is a microcontroller board often used to introduce people to electronics and coding. The whole contraption is charged by a 9V battery. After users have installed Arduino software onto a computer, they can install individual codes which can be played as games on the device. Users can create games like Snake, Tic Tac Toe, or a Maze, which can also be modified using coding.
Collection
Accession number
B.46-2022

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Record createdSeptember 23, 2021
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