Wii
Videogames Console
2006 (released)
2006 (released)
Artist/Maker | |
Place of origin |
Nintendo’s Wii gaming console was first released in 2006 and is considered seventh-generation technology in console design history. The Wii was set apart from designs by rivals Sony and Microsoft when president of Nintendo Satoru Iwata directed the company to focus on novel gameplay rather than computational power. The fundamental aspect that sets it apart is this console’s controller design, which uses motion sensing designed to both recognise gestures and as a pointing device at the television screen, ground-breaking in domestic use at the time.
The system was sold with a game, Wii Sports, which showcased the ingenuity of using motion controls in an easy to gauge format. It’s simple controls got people to play through use of motions that were recognisable to how they play in real life, breaking down barriers that games with complex controls often raise. It was the system’s “killer app”, hugely expanding the game industry’s demographic reach. Not only popular with children and young people, Wii Sports and the console became popular among older people as well, the game’s simple gameplay and social elements being particularly suited to use in retirement home communities.
With Nintendo’s shift to focus on novel gameplay, core gaming communities drifted away from the company towards more powerful consoles with more complex gaming. Nintendo’s prime focus at this time instead became families and social gamers but this only expanded their reach. Within it’s 11 years of production, in different forms, Nintendo sold over 101 million Wii consoles, making it the 4th best-selling console of all time.
Nintendo’s company history goes back to the late 19th century, when they manufactured hanafuda playing cards for the Japanese market, and then moved in to creating innovative toys in the 1950s and 60s. Moving into electronic and arcade games in the late 1970s, they weathered the storm of the US videogame crash in 1983 and became an international household name in 1985 with the home Nintendo Entertainment System, in the third generation wave of consoles, which introduced the world to the Super Mario Brothers. They have remained at the forefront of videogaming technology and publishing ever since, having released seven different consoles iterations in this time.
The system was sold with a game, Wii Sports, which showcased the ingenuity of using motion controls in an easy to gauge format. It’s simple controls got people to play through use of motions that were recognisable to how they play in real life, breaking down barriers that games with complex controls often raise. It was the system’s “killer app”, hugely expanding the game industry’s demographic reach. Not only popular with children and young people, Wii Sports and the console became popular among older people as well, the game’s simple gameplay and social elements being particularly suited to use in retirement home communities.
With Nintendo’s shift to focus on novel gameplay, core gaming communities drifted away from the company towards more powerful consoles with more complex gaming. Nintendo’s prime focus at this time instead became families and social gamers but this only expanded their reach. Within it’s 11 years of production, in different forms, Nintendo sold over 101 million Wii consoles, making it the 4th best-selling console of all time.
Nintendo’s company history goes back to the late 19th century, when they manufactured hanafuda playing cards for the Japanese market, and then moved in to creating innovative toys in the 1950s and 60s. Moving into electronic and arcade games in the late 1970s, they weathered the storm of the US videogame crash in 1983 and became an international household name in 1985 with the home Nintendo Entertainment System, in the third generation wave of consoles, which introduced the world to the Super Mario Brothers. They have remained at the forefront of videogaming technology and publishing ever since, having released seven different consoles iterations in this time.
Object details
Categories | |
Object type | |
Parts | This object consists of 17 parts.
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Title | Wii (manufacturer's title) |
Materials and techniques | Plastics, electronic components, printed card and paper |
Brief description | Videogames console, 'Wii', Nintendo, Japan, 2007, plastic, metal |
Physical description | Videogames console and game, with controller, power supply and printed information, plus original card packaging. The console is a white plastic box of trapezoid shape, it fits into a separate grey stand. A sensor bar plugs into it and it is operated using a two-part wireless controller consisting of an oblong remote with circular buttons and D-pad, with a separate pistol-grip shaped unit featuring a jostick and trigger buttons. |
Dimensions |
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Production type | Mass produced |
Production | Original Wii consoles were manufactured 2006-2013. Redesigned versions the RVL-101 and the Wii Mini were manufactured 2011-2014 and 2012-2017 respectively. |
Summary | Nintendo’s Wii gaming console was first released in 2006 and is considered seventh-generation technology in console design history. The Wii was set apart from designs by rivals Sony and Microsoft when president of Nintendo Satoru Iwata directed the company to focus on novel gameplay rather than computational power. The fundamental aspect that sets it apart is this console’s controller design, which uses motion sensing designed to both recognise gestures and as a pointing device at the television screen, ground-breaking in domestic use at the time. The system was sold with a game, Wii Sports, which showcased the ingenuity of using motion controls in an easy to gauge format. It’s simple controls got people to play through use of motions that were recognisable to how they play in real life, breaking down barriers that games with complex controls often raise. It was the system’s “killer app”, hugely expanding the game industry’s demographic reach. Not only popular with children and young people, Wii Sports and the console became popular among older people as well, the game’s simple gameplay and social elements being particularly suited to use in retirement home communities. With Nintendo’s shift to focus on novel gameplay, core gaming communities drifted away from the company towards more powerful consoles with more complex gaming. Nintendo’s prime focus at this time instead became families and social gamers but this only expanded their reach. Within it’s 11 years of production, in different forms, Nintendo sold over 101 million Wii consoles, making it the 4th best-selling console of all time. Nintendo’s company history goes back to the late 19th century, when they manufactured hanafuda playing cards for the Japanese market, and then moved in to creating innovative toys in the 1950s and 60s. Moving into electronic and arcade games in the late 1970s, they weathered the storm of the US videogame crash in 1983 and became an international household name in 1985 with the home Nintendo Entertainment System, in the third generation wave of consoles, which introduced the world to the Super Mario Brothers. They have remained at the forefront of videogaming technology and publishing ever since, having released seven different consoles iterations in this time. |
Other number | NCOL.1149-2021 - Cancelled number |
Collection | |
Accession number | B.18-2022 |
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Record created | January 14, 2021 |
Record URL |
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