Not on display

This object consists of 33 parts, some of which may be located elsewhere.

XCOM The Board Game

Board Games
2014 (manufactured)
Artist/Maker
Place of origin

The original XCOM was a computer game, first released in 1994 and rebooted in 2012. The board game is based on the reboot and was launched in 2015. The premise is that the players are leaders of the XCOM organisation, fighting an alien invasion of earth. The game uses a downloadable digital app as a crucial component of play; the app generates random elements that either help or hinder play.

Object details

Categories
Object type
Parts
This object consists of 33 parts.
(Some alternative part names are also shown below)
  • Box
  • Box
  • Inserts
  • Game Pieces
  • Boards
  • Rules
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Cards
  • Game Pieces
  • Die
  • Dice
  • Die
  • Game Pieces
  • Game Piece
  • Game Pieces
  • Game Piece
  • Game Pieces
  • Game Pieces
  • Game Pieces
  • Game Pieces
  • Game Pieces
  • Game Pieces
  • Game Pieces
  • Catalogue
TitleXCOM The Board Game (manufacturer's title)
Materials and techniques
Printed paper and card, moulded plastic
Brief description
Boxed board game, XCOM, made in China by Fantasy Flight Games in 2014
Physical description
XCOM boxed board game consisting of box lid, base and an insert housing the game components. The box lid is covered in paper, colour printed with text and the image of five figures in silhouette, all wearing combat clothing and holding weapons. The text 'XCOM / THE BOARD GAME' is printed on the box front and sides.

Game components:
Quad-folding playing board featuring graphics of a globe, world map and other graphics relating to combat and aliens
Rule booklet
12 Mission cards
5 Invasion Plan cards
4 Role Reference cards
7 Reserve cards (two sizes)
15 Asset cards
28 Tech cards
32 Crisis cards
63 Enemy cards
4 XCOM dice
1 Alien dice
Card with 76 push out card game tokens
3 Heavy Soldier figures
3 Assault Soldier figures
3 Sniper Soldier figures
3 Support Soldier figures
8 Interceptors
24 UFOs

Also included is a Winter 2014 catalogue for Fantasy Flight Games.


Dimensions
  • Playing board, folded length: 28cm (Note: length and width measurements are the same)
  • Playing board, unfolded length: 56cm (Note: length and width measurements are the same)
  • Rule booklet height: 28cm
  • Rule booklet, closed width: 21.6cm
  • Rule booklet, open width: 43.3cm
  • Playing cards length: 11.9cm (Note: Mission cards, Invasion Plan cards and larger Reserve cards)
  • Playing cards width: 6.9cm (Note: Mission cards, Invasion Plan cards and larger Reserve cards)
  • Playing cards length: 8.8cm (Note: Role reference cards, smaller Reserve cards, Asset cards and Tech cards)
  • Playing cards width: 5.7cm (Note: Role reference cards, smaller Reserve cards, Asset cards and Tech cards)
  • Playing cards length: 6.3cm (Note: Crisis cards and Enemy cards)
  • Playing cards width: 4.1cm (Note: Crisis cards and Enemy cards)
  • Xcom dice height: 1.5cm (Note: height, width and depth measurements are the same)
  • Card frame housing playing tokens length: 28.7cm
  • Card frame housing playing tokens width: 22.9cm
  • Soldier figures height: 3.2cm (Note: Heavy Soldiers and Assault Soldiers)
  • Soldier figures width: 3cm (Note: Heavy Soldiers, Assault Soldiers, Sniper Soldiers and Support Soldiers)
  • Sniper soldier figures height: 2.7cm
  • Support soldiers height: 3.6cm
  • Interceptor playing pieces length: 3.4cm
  • Interceptor playing pieces width: 2.5cm
  • Ufos height: 0.8cm
  • Ufos length: 2.6cm
  • Catalogue height: 11.3cm
  • Catalogue, closed width: 15.1cm
  • Catalogue, open width: 30.2cm
Style
Production typeMass produced
Marks and inscriptions
XCOM / THE BOARD GAME / A Board Game of Global Defense for 1-4 Players / by Eric M. Lang (Printed onto paper covering the box lid)
Gallery label
(14/06/2016)
XCOM: The Board Game
This is a co-operative game for four players who become members of XCOM and are tasked to repel an alien invasion of earth. XCOM is based on a computer game of the same name and is played using a digital app that generates random elements that either help or hinder.
Designer: Erik M Lang
Maker: Fantasy Flight Games
Made: China, 2015

Object history
XCOM the board game is a cooperative game for 1 to 4 players and is an example of a computer game that has a physical board game version but also uses a digital app during game play.

The following text is from the Introduction in the rule booklet:

'Each player assumes a unique role within XCOM. The alien invasion is controlled by a free software application....players must work together, assigning Interceptors, deploying soldiers to missions, and researching advanced technology in order to overcome the invasion.

Each round begins with a real-time phase. In the real-time phase, players start the app and information is relayed about the alien invasion. UFOs appear over various continents, crisis cards are drawn from a crisis deck, and aliens assault the XCOM base. Players deploy soldiers to defend the base and go on missions, Interceptors to shoot down the UFOs, scientists to research technology, and satellites to collect intel and jam communications.

After resources are assigned, the real-time phase ends and each deployment is resolved with a push-your-luck dice mechanic. If UFOs are not removed from the board, they cause worldwide panic. As Interceptors and soldiers are defeated, players will have to build and recruit more of each in order to save humanity.'
Subject depicted
Summary
The original XCOM was a computer game, first released in 1994 and rebooted in 2012. The board game is based on the reboot and was launched in 2015. The premise is that the players are leaders of the XCOM organisation, fighting an alien invasion of earth. The game uses a downloadable digital app as a crucial component of play; the app generates random elements that either help or hinder play.

Collection
Accession number
B.969:1 to 33-2015

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Record createdSeptember 16, 2016
Record URL
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