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Axis and Allies

Board Game
1984-1989 (manufactured)
Artist/Maker
Place of origin

The game has multiple playing pieces, but is incomplete. Existing content includes box, playing board instruction manual, mulitple playing pieces currency and reference material.


Object details

Categories
Object type
Parts
This object consists of 17 parts.

  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
  • Board Game
TitleAxis and Allies (manufacturer's title)
Materials and techniques
Brief description
'Axis and Allies' board game made in the USA and Hong Kong in the late 1980s
Physical description
The game has multiple playing pieces, but is incomplete. Existing content includes box, playing board instruction manual, mulitple playing pieces currency and reference material.
Production typeMass produced
Object history
Axis and Allies was first published in 1981 but this version produced by MB games was published from 1984. this version is likely to be from the 1984-1990s period. Versions of the game are still proudced by Avalon Hill.
Historical context
Axis and Allies is a classic strategy board game similar in game play to Risk.
"Axis and Allies is the most successful of Milton Bradley's Gamemaster series.

It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war."
Information from Board Game Geek
Bibliographic reference
Collection
Accession number
B.358:1 to 17-2012

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Record createdJune 10, 2013
Record URL
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