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Don't Wake Daddy

Board Game
1992 (made)
Artist/Maker
Place of origin

'Don't Wake Daddy' is a board game for pre-school age children. Each player aims to be the first to move their play-piece around the board to the refrigerator. However, each coloured space requires them to press an alarm clock button next to the 'Daddy' figure lying in bed. When the alarm goes off, 'Daddy' sits up and his night cap shoots off! There is no reading involved in the game, and the simple rules and short game play make it suitable for a young audience.

'Don't Wake Daddy' was designed by George Robinson of Hackney, East London. George explains how the idea came from his five year old daughter trying to wake him up. When he pulled the bed sheet over his head and sat up shouting 'Don't Wake Dad!' she 'jumped out of her skin and then burst into fits of giggles'. After pitching the idea to a major manufacturer, the game was licensed and marketed internationally. It has been in constant production for twenty years and is regularly cited as a classic of the 1990s.


Object details

Categories
Object type
TitleDon't Wake Daddy (manufacturer's title)
Materials and techniques
Plastic and colour-printed cardboard.
Brief description
'Don't Wake Daddy', boxed board game, George Robinson for Parker Bros, made in USA and China, 1992
Physical description
Game is packed in colour-printed cardboard box and shrink-wrapped with plastic. The box lid is printed with the title of the game, and subtitle 'Colour-Matching Action Game'. It is illustrated with a cartoon father sitting up in bed, and four children making their way past. An open refrigerator can be seen on the left. The sides and base of the box are printed with colour photographs of children during game play.
The base of the box features descriptions of how to play, with brand logos and barcodes.
Dimensions
  • Length: 51cm
  • Width: 25.5cm
  • Height: 8cm
Production typeMass produced
Marks and inscriptions
  • 'Don't Wake Daddy Colour Matching Action Game Got the midnight munchies? Want a snack from the fridge? Can you sneak out of bed and creep through the house - without setting off the alarm that wakes Daddy?' 'A color-and-number-recognition game... No reading required for gameplay. Game includes: - Gameboard and pieces - Spinner - Deck of Cards - "Daddy" in bed - Consumer-applied Labels Instrucciones del juego en espanol.' (On base of box.)
  • 'PARKER BROTHERS AGES 4 AND UP 2 TO 4 PLAYERS' (On side of box.)
Credit line
Given by George Robinson
Object history
In production from 1992 - present (2012).
Summary
'Don't Wake Daddy' is a board game for pre-school age children. Each player aims to be the first to move their play-piece around the board to the refrigerator. However, each coloured space requires them to press an alarm clock button next to the 'Daddy' figure lying in bed. When the alarm goes off, 'Daddy' sits up and his night cap shoots off! There is no reading involved in the game, and the simple rules and short game play make it suitable for a young audience.

'Don't Wake Daddy' was designed by George Robinson of Hackney, East London. George explains how the idea came from his five year old daughter trying to wake him up. When he pulled the bed sheet over his head and sat up shouting 'Don't Wake Dad!' she 'jumped out of her skin and then burst into fits of giggles'. After pitching the idea to a major manufacturer, the game was licensed and marketed internationally. It has been in constant production for twenty years and is regularly cited as a classic of the 1990s.
Collection
Accession number
B.283-2011

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Record createdJuly 2, 2012
Record URL
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