Tomb Raider: The Last Revelation

Computer Game
1999 (developed), 1999 (released)
Artist/Maker
Place of origin

Tomb Raider: The Last Revelation is the fourth game in the series, featuring the character Lara Croft, a British archaeologist, who first appeared in the 1996 game Tomb Raider. She has become a popular culture icon and much has been made of her character redefining gender in video games. There have been nine games so far, with a 10th to be published in 2012 with two films featuring Angelina Jolie playing the role. This particular episode revealed Croft learning her adventuring ways as a teenager in Cambodia, before finding herself in the present day in Egypt, trying to save the world from an apocalypse. It sold over 5 million copies worldwide.

As with all Dreamcast game releases, it was produced on a GD-ROM disc, the only home system to use this format, which doubled the capacity of a normal CD-ROM by packing the pits on the disc more closely together. At the time of the Dreamcast's release (1998), implementing DVD-ROM technology was considered too costly. This may have resulted in the Dreamcast's downfall, compared to the DVD capabilities of Sony's Playstation 2, released merely a year later.

Object details

Categories
Object type
Parts
This object consists of 6 parts.
(Some alternative part names are also shown below)
  • Boxes (Containers)
  • Sheets (Information Artifacts)
  • Sheets (Information Artifacts)
  • Sheets (Information Artifacts)
  • Optical Disc
  • Computer Game
  • Pamphlets
  • Computer Game
TitleTomb Raider: The Last Revelation (manufacturer's title)
Materials and techniques
Aluminium covered with plastic, and printed on one side; printed paper; plastic
Brief description
Video game, Tomb Raider: The Last Revelation, for Dreamcast, made in E.U., 1999.
Physical description
Optical software disc printed on one side with an image of the character Lara Croft (the same as the front cover) in sepia tones.

Double sided printed advert for the game 'The Nomad Soul'. The front features the cover of the game, with the back featuring screenshots and information about the game.

Printed paper cover for the video game 'Tomb Raider: The Last Revelation', for the back of the game box. Featuring four screenshots from the video game and information about the gameplay.

Printed paper cover for the video game 'Tomb Raider: The Last Revelation', for the front of the game box. Featuring an image of the character Lara Croft holding a flashlight and gun against an ancient Egyptian background, and the title.

Double size plastic jewel case with two transparent doors hinged on either side of a blue central housing for optical discs. There are large cracks on the front and back transparent doors, and the front door has a broken hinge so it comes away from the rest of the case on opening. There is a piece cracked off along the spine of the central blue disc holder.
Dimensions
  • Game disc diameter: 120mm
  • Instructions height: 117mm
  • Instructions width: 117mm
  • Instructions depth: 8mm
  • Back cover height: 119mm
  • Back cover width: 137mm (flat)
  • Front cover height: 119mm
  • Front cover width: 119mm
  • Jewel case height: 126mm
  • Jewel case width: 143mm
  • Jewel case depth: 22mm
Production typeMass produced
Credit line
Given by Kristian Volsing
Subjects depicted
Summary
Tomb Raider: The Last Revelation is the fourth game in the series, featuring the character Lara Croft, a British archaeologist, who first appeared in the 1996 game Tomb Raider. She has become a popular culture icon and much has been made of her character redefining gender in video games. There have been nine games so far, with a 10th to be published in 2012 with two films featuring Angelina Jolie playing the role. This particular episode revealed Croft learning her adventuring ways as a teenager in Cambodia, before finding herself in the present day in Egypt, trying to save the world from an apocalypse. It sold over 5 million copies worldwide.

As with all Dreamcast game releases, it was produced on a GD-ROM disc, the only home system to use this format, which doubled the capacity of a normal CD-ROM by packing the pits on the disc more closely together. At the time of the Dreamcast's release (1998), implementing DVD-ROM technology was considered too costly. This may have resulted in the Dreamcast's downfall, compared to the DVD capabilities of Sony's Playstation 2, released merely a year later.
Collection
Accession number
B.40:1 to 5-2011

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Record createdJuly 19, 2011
Record URL
Download as: JSONIIIF Manifest