Space Channel 5

Computer Game
1999 (developed), 2000 (Released)
Artist/Maker
Place of origin

Space Channel 5 was a game developed for the Sega Dreamcast, designed to be appealing to casual female gamers as well as the core demographic. The designers of the game were inspired by the musical Stomp, and the game world and costumes are inspired by the space-age design of the 1960s, also an influence on the music. The plot revolves around a news reporter, Ulala, in the year 2499, who is trying to save the world from an alien race who has taken over Earth and is forcing people to dance. The gameplay involves dance-offs and shoot-outs, repeating commands set by opponents in time to the rhythm of the music. One of the characters you must rescue is Space Michael, based on and voiced by Michael Jackson.

As with all Dreamcast game releases, it was produced on a GD-ROM disc, the only home system to use this format, which doubled the capacity of a normal CD-ROM by packing the pits on the disc more closely together. At the time of the Dreamcast's release (1998), implementing DVD-ROM technology was considered too costly. This may have resulted in the Dreamcast's downfall, compared to the DVD capabilities of Sony's Playstation 2, released merely a year later.

Object details

Categories
Object type
Parts
This object consists of 5 parts.
(Some alternative part names are also shown below)
  • Boxes (Containers)
  • Sheets (Information Artifacts)
  • Sheets (Information Artifacts)
  • Pamphlets
  • Optical Disc
  • Computer Game
TitleSpace Channel 5 (manufacturer's title)
Materials and techniques
Aluminium covered with plastic, and printed on one side, printed paper, plastic
Brief description
Video game, Space Channel 5, for Dreamcast, made in E.U., 2000.
Physical description
Video game with instructions and packaging.

Optical software disc printed on one side with the logo of the game and silhoutte images against an orange background of a woman holding out a microphone and leaning to the right.

Printed booklet of instructions, with colour cover featuring an image of the character Ulala, a woman with pink hair, wearing 1960s space-age style orange top and gloves, holding a microphone, in front of an image of Earth from space, and black and white instructions with illustrations in English, French, German and Spanish.

Printed paper cover for the video game 'Space Channel 5', for the back and spine of the game box. Featuring three screenshots from the video game and information in English, French, German and Spanish.

Printed paper cover for the video game 'Space Channel 5', for the front of the game box. Featuring an image of the character Ulala, a woman with pink hair, wearing 1960s space-age style orange top and gloves, holding a microphone, in front of an image of Earth from space.

Double size plastic jewel case with two transparent doors hinged on either side of a blue central housing for optical discs.
Dimensions
  • Game disc diameter: 120mm
  • Instructions height: 120mm
  • Instructions width: 120mm
  • Instructions depth: 8mm
  • Front cover height: 119mm
  • Front cover width: 151mm (laid flat)
  • Back cover height: 119mm
  • Back cover width: 119mm
  • Jewel case height: 126mm
  • Jewel case width: 143mm
  • Jewel case depth: 22mm
Production typeMass produced
Credit line
Given by Kristian Volsing
Subjects depicted
Summary
Space Channel 5 was a game developed for the Sega Dreamcast, designed to be appealing to casual female gamers as well as the core demographic. The designers of the game were inspired by the musical Stomp, and the game world and costumes are inspired by the space-age design of the 1960s, also an influence on the music. The plot revolves around a news reporter, Ulala, in the year 2499, who is trying to save the world from an alien race who has taken over Earth and is forcing people to dance. The gameplay involves dance-offs and shoot-outs, repeating commands set by opponents in time to the rhythm of the music. One of the characters you must rescue is Space Michael, based on and voiced by Michael Jackson.

As with all Dreamcast game releases, it was produced on a GD-ROM disc, the only home system to use this format, which doubled the capacity of a normal CD-ROM by packing the pits on the disc more closely together. At the time of the Dreamcast's release (1998), implementing DVD-ROM technology was considered too costly. This may have resulted in the Dreamcast's downfall, compared to the DVD capabilities of Sony's Playstation 2, released merely a year later.
Collection
Accession number
B.39:1 to 5-2011

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Record createdJuly 19, 2011
Record URL
Download as: JSONIIIF Manifest