Professional Ski Simulator
Computer Game
1987 (manufactured)
1987 (manufactured)
Artist/Maker | |
Place of origin |
This game was owned and played with by Samantha Lawson, b. 08/01/1978, and her brother Thomas b. 30/11/1974. Professional Ski Simulator is an isometric 3D sports simulation game released by Code Masters in 1987 for the Amstrad CPC. Gameplay consists of simulated downhill skiing of increasing difficulty. Players can race against each other, or against the computer. The slope must be completed passing through all of the checkpoints and within a time limit. The game is viewed in overhead isometric 3D perspective and the game screen always tracks the leading contestant, so if a player falls too far behind he will lose sight of his skier. However, an icon map in the corner of the screen shows the locations of both players and the checkpoints, enabling a skilled player to still complete the race. This object was published by Codemasters, one of the oldest British video game developers.
Object details
Categories | |
Object type | |
Parts | This object consists of 3 parts.
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Title | Professional Ski Simulator (manufacturer's title) |
Brief description | Computer game, Professional Ski Simulator, made in England by Codemasters in 1987. |
Production type | Mass produced |
Credit line | Given by Samantha Lawson and Simon Linzell |
Object history | Played with by brother and sister, Thomas (b. 30/11/1974) and Samantha (b. 08/01/1978) Lawson who lived in Walderslade near Chatham, Kent. |
Summary | This game was owned and played with by Samantha Lawson, b. 08/01/1978, and her brother Thomas b. 30/11/1974. Professional Ski Simulator is an isometric 3D sports simulation game released by Code Masters in 1987 for the Amstrad CPC. Gameplay consists of simulated downhill skiing of increasing difficulty. Players can race against each other, or against the computer. The slope must be completed passing through all of the checkpoints and within a time limit. The game is viewed in overhead isometric 3D perspective and the game screen always tracks the leading contestant, so if a player falls too far behind he will lose sight of his skier. However, an icon map in the corner of the screen shows the locations of both players and the checkpoints, enabling a skilled player to still complete the race. This object was published by Codemasters, one of the oldest British video game developers. |
Collection | |
Accession number | B.187:1 to 3-2010 |
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Record created | September 27, 2010 |
Record URL |
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