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Flight card game

Card Game
1950s (published)
Place of origin

Design: card printed in colours to show illustrations and photographs; reverse sides in dark pink to show planes flying
No. of cards: 44
No. illustrated: all


Object details

Categories
Object type
Parts
This object consists of 46 parts.

  • Card Game Box
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
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  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Card
  • Card Game Rules Booklet
Titles
  • Flight card game (manufacturer's title)
  • fascinating travel; it's a wizard game (manufacturer's title)
Physical description
Design: card printed in colours to show illustrations and photographs; reverse sides in dark pink to show planes flying
No. of cards: 44
No. illustrated: all
DimensionsSize: box - 3½ x 2½ x ¾in (8.9 x 6.3 x 1.9cm)
Object history
This is a basic rummy game with the need to lay down a card and discard a card. However, players are not required to lay down a set themselves but may add to cards laid by other players.
Historical context
No. of Players: 2 to 4
Equipment required: 44 cards arranged as described in rules
rules booklet
original case, pink and white showing title and details, together with a matching card showing HEATHROW AIRPORT and the words Canada, Australia, South Africa and India.

Rules:
4 Customs cards showing man and woman, C10, blue surround,
4 Passport cards showing two men, PP8, orange surround
4 Fog cards showing foggy scene, F 10, purple surround
1 Plane card, PL20, blue surround, Lockheed Constellation
1 Plane card, PL20, green surround, Avro Lancastrian
1 Plane card, PL20, red surround, Handley Page Halton
1 Plane card, PL20, yellow surround, Douglas Skymaster
4 Alternative Route cards, AR8, yellow with purple surround
4 Safe Landing cards, SL6, passengers alighting, blue surround
5 Route cards, R1 to R5, light blue surround, illustrations of Prestwick (Scotland), Gander (Newfoundland), Montreal (Canada), Ottawa (Canada), Toronto (Canada)
5 Route cards, R1 to R5, red surround, illustrations of Tripoli (Libya), Cairo (Egypt), Basra (Irak), Karachi (Pakistan), Bombay (India)
5 Route cards, R1 to R5, yellow surround, illustrations of Tripoli (libya), Khartoum (Sudan), Kisumu (Kenya), Johannesburg (South Africa), Durban (South Africa)
5 Route cards, R1 to R5, green surround, illustrations of Jerusalem (Palestine), Karachi (Pakistan), Singapore (Malaya), Darwin (Australia), Sydney (Australia)

RULES FOR THE GAMES OF FLIGHT. A GAME FOR 2 TO 4 PLAAYERS. PLAY FOR A SAFE LANDING.
DESCRIPTION AND OBJECT OF THE GAME
Flight is played with a pack of 44 cards made up as follows:-
4 sets of 7 cards, each set representing an Empire Air Route and comprising an aeroplane card, 5 route cards and 1 safe landing card. The Aeroplane and Route cards of each route are distinguished by their own colour, but the Safe Landing cards are interchangeable. The Route cards represent the intermediate stops made during the flight and each one shows an illustrations of the place visited.
4 Fog cards, used as Stop cards, and 4 Alternative Route cards which are used to cancel them.
4 Customs cards, also used as Stop cards and 4 Passport cards which are used to cancel them.
The object of the game is to lay out in line the 4 routes, starting each one with an aeroplane card continuing through the Route cards and ending with a Safe Landing card.

1. Deal. Deal 7 cards to each player and place the remainder of the pack face down, turning up the top card by the side of the pack.
2. Drawing and Discarding. In turn, starting with the player to the left of the dealer, each player draws either the exposed card or the top card of the pack. He then plays a card or cards on the table as described below, and finally discards one card face up beside the pack. this continues throughout the game, and a player cannot play the last card in his hand; he must discard it. A Safe Landing card can be played, however, when it is a player's last card.
3. Play. Having drawn one card, a player may then play either:-
a. one Aeroplane card. A player must play an aeroplane card if he has one and he may not play any other card in that round; or
b. as many Route, Fog, Alternative Route, Customs, Passport or Safe Landing cards as he can - provided that a player must play at least one card ifable to do so - in accordance with these rules.
4. Route Cards. These may be played after an Aeroplane card has been played. they must all bear the same coloured border as the Aeroplane card since it is this colour which distinguishes the flight. Route cards must be played in numerical order on the table beside the Aeroplane card and so build up the picture of the complete Flight. Players may only play Route cards on one flight at any one time.
5. Fog and Customs Cards. the purpose of these cards is to delay the flight on which they are played. Fog and Customs cards are laid beside Route cards only. Fog cards cannot be laid beside Route card No. 5.
6. Alternative Route and Passport Cards.
a. When a Fog or Customs card has been played, no further Route card may be played on that flight until these obstacles have been cleared. To cancel a Fog card an Alternative Route card is played on top of it, and a Customs card is cancelled by playing a Passport card on top of it.
b. There is one important difference between the playing of Alternative Route cards and Passport cards. The Fog card signifies that fog has closed in on the next destination and the aeroplane cannot land there. The Alternative Route card replaces the Route card which is next in numerical order andafter it has been played, further Route cards may be played, omitting the Route card which has been replaced by the Alternative Route card.
If the Passport card has been played, however, the next Route card to be played on that route continues the flight in unbroken numerical order.
7. A player may only play one Fog, Customs, Alternative Route or Passport card in any one turn, but it can be played on any Route. This does not affect his right to play Route cards or Safe Landing cards.
8. Safe Landing Cards. A Safe Landing card is played when 5 Route cards or Route cards 1 to 4 folllowed by Fog and Alternative Route cards have been played. Should a Customs card be laid after No. 5 Route card, a Passport card must first be played as described in Rule 6.
9. Hand Exhausted. When a player has exhausted all the cards in his hand, he draws 3 cards from the top of the pack, or two cards from the top of the pack and the uppermost discard, at his next turn and continues the game.
10. End of Game. The game ends when the first Safe Landing card has been played.
11. Scoring. the first player to dispose of all his cards scores 20 points. The first player to lay a Safe landing card scores 25 points. All players other than the player laying the first Safe Landing card are penalised the number of points shown on the cards remaining in their hands. It will thus be seen that the player laying the first Safe Landing card is bound to score 25 points. The player who first gets rid of all his cards will score 20 points but may have to deduct points for cards held in his hand when the first Safe Landing card is played. Should the player who first gets rid of all his cards also succeed in laying the first Safe Landing card, he scores a bonus of 5 points, making 50 points in all. Players may either play an agreed number of hands ro play to reach an agreed number of points. 100 points made a good game.

Acknowledgments for Photography
Towns, etc
Aerofilms Ltd - Heathrow Airport, Karachi, Cairo, Toronto, Basra
Aircraft Operating Co of Africa (Pty) Ltd - Johannesburg, Durban
Topical Press Agency Ltd. - Tripoli
New York Times Photos, London - Kisumu, Khartoum, Sydney, Singapore, Bombay, Jerusalem
The Associated Press Ltd - Darwin
Canadian Pacific Photograph (Dept. of Public Relations etc) - Montreal, Ottawa
BOAC Photograph - Prestwick Airport, Gander
Planes
Topical Press Agency - BOAC New Halton
Aeronautics - Avro Lancastrian, Lockheed Constellation
Production
unknown
Collection
Accession number
B.258:1-1996

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Record createdMarch 4, 2000
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