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Buccaneer

Board Game
ca. 1938 (published)
Artist/Maker
Place of origin

The board is made from chromolithographed paper mounted on linen. There is a grid of 25 x 25 squares in alternating blue and white, interrupted by a central block of 25 squares and two corner blocks of 12 squares. Around the edges are 8 'harbours', each with a 'dock' and a 'safety zone'. The central block has two press studs to which would be attached another part of the game called 'Treasure Island'.

With the game is a long card tube with a red paper covering, and a blue and black printed label. There is also a box containing the playing pieces and rules, made from card covered with red paper, with a printed paper label on the lid. The inside is divided into compartments to house the 'Treasure Island'; six each of the 'treasures' (brass gold bars, wooden barrels of rum, fake rubies, diamonds and pearls); six plastic ships of different colours, with printed paper sails mounted on matchsticks; a pack of Chance Cards; a pack of Crew Cards. There is also a printed instruction leaflet.


Object details

Categories
Object type
Parts
This object consists of 4 parts.

  • Board Game
  • Tube
  • Box
  • Playing Pieces
TitleBuccaneer (manufacturer's title)
Materials and techniques
Chromolithographed paper mounted on linen; cast brass; injection-moulded plastics; printed card and paper
Brief description
Playing surface for the game of Buccaneer made in England by John Waddington Ltd in about 1938

Card tube box for the game of Buccaneer made in England by John Waddington Ltd in 1930

Card box containing playing pieces for the game of Buccaneer made in England by John Waddington Ltd in 1930; Waddington; Misc., English, 1930, Buccaneer, New Game of
Physical description
The board is made from chromolithographed paper mounted on linen. There is a grid of 25 x 25 squares in alternating blue and white, interrupted by a central block of 25 squares and two corner blocks of 12 squares. Around the edges are 8 'harbours', each with a 'dock' and a 'safety zone'. The central block has two press studs to which would be attached another part of the game called 'Treasure Island'.

With the game is a long card tube with a red paper covering, and a blue and black printed label. There is also a box containing the playing pieces and rules, made from card covered with red paper, with a printed paper label on the lid. The inside is divided into compartments to house the 'Treasure Island'; six each of the 'treasures' (brass gold bars, wooden barrels of rum, fake rubies, diamonds and pearls); six plastic ships of different colours, with printed paper sails mounted on matchsticks; a pack of Chance Cards; a pack of Crew Cards. There is also a printed instruction leaflet.
Dimensions
  • Height: 10.1cm
  • Width: 16.4cm
Production typeMass produced
Object history
Purchased from Miss J.M. Monro as part of a large group (see MISC.1 to 90-1984)
Historical context
THE OBJECT OF THE GAME
The winner of the game is the first player to collect Treasure to the value of 20 points, and land it safely in his home port.
A player may obtain Treasure by three methods:-
1. Sailing to the coast of Treasure Island, and turning up Chance Cards.
2. Sailing to other Ports, and exchanging Crew Cards for Treasure
3. By Attacking other ships at sea.

The Play:
The Dealer moves first.
The first player sails his boat in any of the three directions, from his Harbour, and he is entitled to move his boat in a straight line, any number of squares, up to but not exceeding his Sailing Strength
AT THE END OF HIS TURN THE PLAYER MUST POINT HIS BOAT I N THE DIRECTION WHICH HE INTENDS TO PROCEED ON HIS NEXT TURN.
This constitutes the first player's turn, and the second player moves his ship and so on.
If a player does not wish to move any number of squares, but just desires to change his direction, this constitutes a turn.
Ship can only sail in a forward direction.
For Further particulars, see the LAWS OF THE GAME.

THE IDEA OF THE GAME
The idea of the game is to collect Treasure to a total value of 20 points made up by adding the value of the last cargo brought to the player's home port to that of any treasure already there whether in the Safety Zone or in the space marked Docks.
A player collects Treasure by Sailing his ship from his home port to VISIT TREASURE ISLAND where the draw of a Chance Card may give him treasure or crew, or to another port for trading, or to attack another ship.
On ATTACKING AN OPPONENT'S SHIP treasure or crew may be taken by the winner (the one with the greater Fighting Value). Fighting value is therefore important for defence as well as attack. Kindly read the instructions and Laws very carefully before playing.

PREPARATION FOR PLAY
Open out the playing board and place the tray representing the Treasure Island in the centre of the board. Place all Treausre in the tray.
Shuffle and place the Chance Cards in the slotted grooves on Treasure Island, as indicated.
Players decide at which port they will play (which for convenience will be the one nearest to where they are sitting) and take the boat of corresponding colour, placing it in the square marked Harbour at their home port. The ports of Amsterdam and Venice are left unoccupied, to facilitate trading, as well be seen later.
Shuffle the Crew Cards and place two cards face up on the docks of each unoccupied port. In this manner, cards will always be place at Venice and Amsterdam and at any other ports not occupied by a player.
Shuffle the Crew Cards again and deal six cards to each player, placing the remainder of the pack face downwards on Pirate Island.
By taking Treasure from Treasure Island, make up the point value to 8 at each of the ports to which two crew cards were previously dealt..
Subjects depicted
Places depicted
Associated object
Misc.123:1-1989 (Duplicate)
Other number
826365 - Registered Design number
Collection
Accession number
MISC.3-1984

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Record createdMarch 4, 2000
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