Not currently on display at the V&A

Historical Pastime or a New Game of the History of England

Board Game
1828 (published)
Artist/Maker
Place of origin

Historical race games nearly always took the form of a spiral playing surface like this example. This game of 1828 is an updated version of the game released in 1803 and is also slightly shortened containing 132, as opposed to 158 playing spaces. The central portrait is William IV instead of George III as in the original.


Object details

Categories
Object type
TitleHistorical Pastime or a New Game of the History of England (manufacturer's title)
Materials and techniques
Hand-coloured engraved paper on linen
Brief description
Hand coloured historical race game, Historical Pastime, published in England by Edward Wallis in 1828
Physical description
Design: engraving, coloured by hand showing 132 medallions representing events and characters in English history; 12 sections mounted on linen
No. of squares: 132
Squares illustrated: all
Square numbering: all
Squares titled: all in booklet
Subject of starting square: Norman Conquest, 1066
Subject of ending square: portrait of George i v
Dimensions
  • Length: 56.5cm
  • Width: 52.5cm
Object history
slip case label shows the union jack on the left, the royal standard on the right, below the lion and unicorn and military trophies. Title is in an oval between them and surmounted by an electoral bonnet. See also E. 1760-1954

CGG-Games & Puzzles, 1991
Historical context
Rewards: receipt of counters, forward movement; counters are paid to the Treasury but those in medallions can be picked up when a played lands
Forfeits: payment of counters, backward movement, counters to the paid to the Treasury and also individual medallions according to the rules
No. of Players: any
Equipment required: teetotum, 1 to 8; 12 markers with letters of the alphabet; counters to be used as stakes.

Rules:
RULES AND DIRECTIONS FOR PLAYING THE HISTORICAL PASTIME OR NEW GAME OF THE HISTORY OF ENGLAND WITH A SHORT ACCOUNT OF THE PRINCIPAL EVENTS WHICH HAVE OCCURRED FROM WILLIAM THE CONQUEROR TO THE ACCESSION OF GEORGE THE THIRD. London PRINTED FOR J HARRIS, CORNER OF ST. PAUL'S CHURCH YARD AND J WALLIS NO 13 WARWICK SQUARE 1810. PRINTED BY H BRYER, BRIDGE STREET, BLACKFRIARS, LONDON.

ADVERTISEMENT
The utility and tendency of this Game must be obvious at first sight; for surly there cannot be a more agreeable study than History, and none more improving to Youth, than that which conveys to them, in a pleasing and comprehensive manner, the Events which have occurred in their own country.
The little Prints, which are regularly numbered from 1 to 158, represent either Portraits of the principal Personages who have signalised themselves as Kings, Statesmen, Churchman, Generals, Poets &c., &c. or some remarkable Occurrence in our country. -This will naturally excite a curiosity in the youthful mind; and that curiosity will be gratified in to short account of each reign subjoined. -On the whole, the writer flatters himself, that the public approbation will convince him, that the hours he has devoted to the formation of this little Scheme, have not been spent in vain.

RULES AND REGULATIONS FOR PLAYING THE HISTORICAL GAME
This game comprehends nearly one hundred and sixty of the principal circumstances in the History of England, commencing with the Battle of Hastings and ending with the Accession of George the Third, with appropriate Fines or Rewards, to most of the subjects. It is played with a teetotum, numbered from 1 to 8. Each player proceeds in the Game according to the number he turns, and receives the Reward or pays the Fine appointed.
There are likewise twelve Letters, one of which each player must draw; and he who draws the earliest in the Alphabet, takes the privilege of turning first, and the others in rotation.
Each player must place his Letter on the circumstance to which he turns, to show his situation in the Game.
If any player turns to the subject on which another has his Letter, he takes that place and the other moves one forward, except at the Holy Land, where as many may be placed as chance may send.
Each player advances in the Game by adding the Figure that he turns to the Number on which his Letter stands.
Any number of persons may play; and he who arrives first at the Treasury, wins the Games, takes the Stakes and all forfeits that remain.

EXAMPLE
Suppose George, Charles and James play the Game, George draws B, Charles F, James H, they each put a stake into the Treasury. George having the earliest letter in the alphabet, spins first No. 3, places his Letter on the Briton, and pays a fine of one to the Norman.-Charles turns next No. 6, from which he derives no advantage, because every player must enter Doom'sDay Book before he can proceed.-James next turns No. 4, takes the fine from the Norman, and passes to Doom'sDay Book.-George then plays again, and turns No. 2, takes his letter from the Briton, and places it on Doom's Day Book; in consequence, James passes his Letter one forward, to the forest and pays a fine to the king.

Rules placement: booklet, probably printed by R Davis, 1828
Summary
Historical race games nearly always took the form of a spiral playing surface like this example. This game of 1828 is an updated version of the game released in 1803 and is also slightly shortened containing 132, as opposed to 158 playing spaces. The central portrait is William IV instead of George III as in the original.
Collection
Accession number
E.9851-1958

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Record createdMarch 4, 2000
Record URL
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