Not currently on display at the V&A

Tour Through England and Wales, A New Geographical Pastime

Board Game
24/12/1794 (published)
Artist/Maker
Place of origin

In order to play this race game through England and Wales, each player must have a marker, usually in the shape of a pyramid, and four counters. An eight-sided teetotum spinner is also needed. There are 117 playing spaces each designating a place, beginning with Rochester and ending in London. These places and their descriptions are listed at the sides of the playing surface with any rewards or penalties for landing on them. The worst place to land is the Isle of Man, where the traveller is shipwrecked and has to leave the game. The descriptions of the towns, while still creating the illusion of a visit to an interesting place, highlight the idea of commerce and trade. Many manufacturing towns are mentioned, including Worcester for its china and gloves, Manchester and Leeds for their cloths, and Berwick for its salmon fisheries.

Object details

Categories
Object type
Parts
This object consists of 2 parts.

  • Board Game
  • Case
TitleTour Through England and Wales, A New Geographical Pastime (manufacturer's title)
Materials and techniques
Hand-coloured engraved paper on linen
Brief description
Hand coloured geographical game, Tour Through England and Wales, published in England by John Wallis in 1794
Physical description
Design: engraving, coloured by hand; paper in 16 sections mounted on linen with the principal towns and cities numbered
No. of squares: 117
Squares illustrated: all over map
Square numbering: 1-117
Squares titled: all
Subject of starting square: Rochester
Subject of ending square: London
Dimensions
  • Length: 52cm
  • Width: 67.2cm
Object history
The game is lettered McINTYRE SCULPSIT LONDON PUBLISHED 24th December 1794 BY JOHN WALLIS AT HIS MAP WAREHOUSE NO. 16 LUDGATE STREET.
Slipcase is lettered PUBLISHED MARCH 8th 1802 BY JN WALLIS AT HIS MAP WAREHOUSE LUDGATE STREET.; on the rules in letterpress PRINTED BY J CROWDE WARWICK SQUARE

CGG-Games & Puzzles, 1991
Historical context
Rewards: collecting tokens (see rules) and forward movement
Forfeits: missing turns and backward movement
No. of Players: 2 to 6
Equipment required: teetotum; markers and counters - see rules for description

Rules:
DIRECTIONS FOR MAKING THE TOUR OF EUROPE

Two or three persons may amuse themselves with this agreeable pastime, and if a double set of Counters and Pyramids are purchased, six may play at it. The Totum must be figures 1 to 8 on its several faces, in pen and ink. The pyramids are supposed to be the travellers who make the tour; each pyramid having 4 counters of the same colour belong to it, which are called markers or servants: when you find that these are complete, you may begin the game agreeable to the following rules.

1. Each player must hold a pyramid or traveller, and four counters of the same colour.
2. In order to know who begins the game, each player must spin the Totum, and the highest number takes the lead, then the next highest, etc.
3. The first player then spins, and if he turns up No. 4, he is to place his pyramid on Hanover, and stay there till it is his turn to spin again.
4. If in the second spinning he turns up No. 3, he is to add that to 4, his former number, and place his pyramid on No. 7 (Carlesroma) and in this manner the game must be continued till the traveller reaches No. 102, which is London, the first city in Europe; when he wins the game.
5. If the last spin does not exactly make up to the No.102, but goes beyond it, he must then go back as many numbers as he exceeds it, an try his fortune again, till one of the players spins the lucky number.
6. When a player is obliged to wait one or more turns, he must deposit as many counters as he is directed to wait turns (which never exceed four) and when it is his turn to spin again, instead of spinning, he must take up a counter, and so on till they are all taken up.
EACH OF THE TOWNS LISTED HAS A SHORT DESCRIPTION

The engraved label on the slip case shows military trophies, with a royal crown and a scroll of paper with the title.

*Like A NEW ROYAL GEOGRAPHICAL PASTIME (E.5307-1960), the towns and descriptions are shown together with any rewards or penalties, in this case there are only 117 compartments. Although the basic playing method is the same, there is one major difference and that is the kitty. To start, each player has a marker, called a traveller, and four counters, which are kept. Most of the forfeits involve missing turns, but two ask for payment. The Isle of Man is the harshest,. There the traveller is shipwrecked and has to leave the game. The descriptions of the towns, while still creating the illusion of a visit to an interesting place, high light the idea of commerce and trade. Many manufacturing towns are mentioned, including Worcester for its china and gloves, Manchester and Leeds for their cloths, and Berwick for its salmon fisheries. This game continued for many years and the rules booklet for this example was printed in 1802.

Rules placement: printed separately and placed either side of the playing sheet
Production
Booklet published in 1802
Summary
In order to play this race game through England and Wales, each player must have a marker, usually in the shape of a pyramid, and four counters. An eight-sided teetotum spinner is also needed. There are 117 playing spaces each designating a place, beginning with Rochester and ending in London. These places and their descriptions are listed at the sides of the playing surface with any rewards or penalties for landing on them. The worst place to land is the Isle of Man, where the traveller is shipwrecked and has to leave the game. The descriptions of the towns, while still creating the illusion of a visit to an interesting place, highlight the idea of commerce and trade. Many manufacturing towns are mentioned, including Worcester for its china and gloves, Manchester and Leeds for their cloths, and Berwick for its salmon fisheries.
Collection
Accession number
E.1750-1954

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Record createdMarch 4, 2000
Record URL
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