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Peter Rabbit's Race Game

  • Object:

    Board game

  • Place of origin:

    England (published)

  • Date:

    1935-50 (published)

  • Artist/Maker:

    Frederick Warne & Co Ltd (publisher)

  • Materials and Techniques:

    Chromolithographed card and wood

  • Museum number:

    B.275:1 to 12-1996

  • Gallery location:

    Museum of Childhood, Good Time Gallery, case 1 []

This game is based on characters created by Beatrix Potter. The game is for two to four players. Each player chooses to be either Peter Rabbit, Squirrel Nutkin, Jeremy Fisher or Jemima Puddleduck. With the use of a dice the players take turns to 'race' round the path on the board. There are four different coloured paths, one for each character, which must be followed and the directions for forfeits and rewards indicated on some squares obeyed. The players are subject to the adventures met on each of their respective paths. The rest of the playing surface is covered by illustrations related to the Beatrix Potter books and these characters. The coloured paths are as follows:- blue Peter Rabbit, pink, Jemima Puddle Duck, brown Squirrel Nutkin, green Jeremy Fisher.

Physical description

A double folded card board with a chromolithograph playing surface and backed with dark red paper. There are 123 squares each on four playing routes. The playing pieces are four markers each illustrating one of the characters made of printed card, housed on a wooden stand. There are two dice and shaker.

Place of Origin

England (published)

Date

1935-50 (published)

Artist/maker

Frederick Warne & Co Ltd (publisher)

Materials and Techniques

Chromolithographed card and wood

Dimensions

Height: 51.5 cm, Width: 66.2 cm

Object history note

The use of printed card markers rather than lead ones suggests a date around the war years, most probably immediately after the war, 1946-50. However, either date is feasible.
The game was re-issued in the 1990s by Frederick Warne.

Historical context note

There are four different coloured paths, one for each character, which must be followed and the directions for forfeits and rewards indicated on some squares obeyed. The players are subject to the adventures met on each of their respective paths. The rest of the playing surface is covered by illustrations related to the Beatrix Potter books and these characters. The coloured paths are as follows:- blue Peter Rabbit, pink, Jemima Puddle Duck, brown Squirrel Nutkin, green Jeremy Fisher

RULES
The players start from No. 1 following their own paths, and are subject to the adventures met with on the way; the game being to see which can get back again first to the Meeting Place in the Wood.
To entitle players to place the figures on space No. 1 a six must be thrown and another throw is then allowed; also whenever a six turns up an additional throw is permitted. A HALT must not be passed, no matter what number is thrown, until the next turn.
If a six lands a player on an adventure point that is not marked HALT, no notice should be taken of it, as the second throw is the finish of the turn.

The full diverting histories of the characters in this game are contained in THE TALE OF PETER RABBIT, THE TALE OF SQUIRREL NUTKIN, THE TALE OF JEREMY FISHER, THE TALE OF JEMIMA PUDDLE DUCK
by Meatrix Potter and published by Frederick Warne & Co Ltd, Chandos House, Bedford Court, Bedford Street, Strand, London, WC2 and New York.

Rules placement: on reverse side

Descriptive line

Peter Rabbit's Race Game, made in Great Britain by Frederick Warne & Co. Ltd. between 1935 and 1950; Card, British, Frederick Warne & Co. Ltd., 1935-50

Bibliographic References (Citation, Note/Abstract, NAL no)

A Collectors Guide to Games & Puzzles, by Caroline Goodfellow, 1991

Categories

Children & Childhood; Games; Books

Production Type

Mass produced

Collection

Museum of Childhood

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